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Text File  |  1998-10-08  |  12KB  |  344 lines

  1. // EWR/PSM Capture the Raiders
  2.  
  3. <MISS = EAR, DES = 765:540:Tohvun III, RAR= 001, TIL= 099,>
  4.  
  5.  
  6. <ICMD =  #captainSpeaks,MSG01,
  7.          // Launch the Starship on it's mission
  8.          #setGoals,MSG00,
  9.          #waitAbit,-,
  10.          //waitAbit,-,
  11.          //waitAbit,-,
  12.  
  13.          #impulsePwrOn,-,
  14.          #engageNavDeflector,-,
  15.          #warpPwrOn,-,
  16.          #engageImpulseEng,-,
  17.          #unDock,MSG02,
  18.          #captainSpeaks,MSG05,
  19.  
  20.          //gotoWarp,-,
  21.          #disengageImpulseEng,-,
  22.          #engageWarpEng,-,
  23.             #thenCmd,1,
  24.                 #captainSpeaks,MSG03,
  25.             #elseCmd,1,
  26.                 #HQCmd4,-,
  27.  
  28.          #testHitTarget,-,
  29.  
  30.          // Upon Destination Arrival...
  31.          #reportStatus,MSG04, 
  32.          #captainSpeaks,MSG09,
  33.  
  34.          // execute a scan here, any type
  35.          #subSpaceScan,0765 0540,
  36.          #thenCmd,4,
  37.              #waitabit,MSG10,
  38.              #waitabit,-,
  39.              #waitabit,-,
  40.              #otherSpeaks,They appear to be in the area.,
  41.          #elseCmd,39,
  42.              #waitabit,-,
  43.              #waitabit,-,
  44.              #waitabit,-,
  45.              #otherSpeaks,-,
  46.              #captainSpeaks,Subspace sensors not on line. Look for gravity distortions.,
  47.  
  48.             #gravimetrScan,0765 0540,
  49.              #thenCmd,4,
  50.                  #waitabit,MSG10,
  51.                  #waitabit,-,
  52.                  #waitabit,-,
  53.                  #otherSpeaks,They appear to be in the area.,
  54.              #elseCmd,27,
  55.                  #waitabit,-,
  56.                  #waitabit,-,
  57.                  #waitabit,-,
  58.                  #otherSpeaks,-,
  59.                  #captainSpeaks,See if we can detect any emissions in the EM band.,
  60.  
  61.                 #freqScan,0765 0540,
  62.                  #thenCmd,4,
  63.                      #waitabit,MSG10,
  64.                      #waitabit,-,
  65.                      #waitabit,-,
  66.                      #otherSpeaks,They appear to be in the area.,
  67.                  #elseCmd,15,
  68.                      #waitabit,-,
  69.                      #waitabit,-,
  70.                      #waitabit,-,
  71.                      #captainSpeaks,Try again. Look for unusual energy patterns.,
  72.  
  73.                 #infraRedScan,0765 0540,
  74.                  #thenCmd,4,
  75.                      #waitabit,MSG10,
  76.                      #waitabit,-,
  77.                      #waitabit,-,
  78.                      #otherSpeaks,They appear to be in the area.,
  79.                  #elseCmd,4,
  80.                      #waitabit,-,
  81.                      #waitabit,-,
  82.                      #waitabit,-,
  83.                      #captainSpeaks,Sensors aren't telling us much. Take position anyway.,
  84.  
  85.          #executeGoal,-,>
  86.  
  87. // Initial Phase messages
  88. <MSG00 = [1:"Captured and transported raiders to DS9"]>
  89. <MSG01 = Lay in course for Tohvun III.>
  90. <MSG02 = Ready to proceed, Captain.>
  91. <MSG03 = <FLYB=SmStarbaseBG;ByOut@HEAR=process>>
  92. <MSG04 = Entering Tohvun System.<SWAP=Target;GasGiant> >
  93. <MSG05 = Proceed.>
  94. <MSG06 = >
  95. <MSG09 = Scan the system for evidence of the raiders.>
  96. <MSG10 = <SWAP=activeShip;scan>>
  97. <MSG20 = Raiders positively detected, Captain. <SPOT=Raiders;763;542>>
  98. <MSG21 = Helm, bring us as close as you can to their position using the other planets to disguise our sensor signature.>
  99. <MSG22 = Aye, Captain. Bringing the ship in.>
  100. <MSG23 = <SWAP=activeShip;icon>>
  101. <MSG24 = >
  102. <MSG25 = <HEAR=action>>
  103. <MSG26 = <HEAR=process>Raiders don't seem to be in the system at present.>
  104. <MSG27 = We're getting an energy signature. <SPOT=Raiders;763;542>>
  105. <MSG28 = The raiders are changing course. <CANC=Raiders@SPOT=Raiders;765;544>>
  106.  
  107. <MO_CO_EG = 
  108.            #hover,MSG23, 
  109.            #otherSpeaks,-,
  110.  
  111.          //Based on captains skill determine whether the raiders are unaware
  112.          // of the ship and in the process of a raid or if the ship has to
  113.          // hide and wait for the raiders to show up...
  114.  
  115.          #testCaptainSkill,-,
  116.          #thenCmd,10,
  117.            #otherSpeaks,MSG20,
  118.            #captainSpeaks, Do they know we're here?,
  119.            #otherSpeaks,Not yet Captain,
  120.            #captainSpeaks,MSG21,
  121.            #otherSpeaks,MSG22,
  122.  
  123.             //maneuver here
  124.  
  125.            #otherSpeaks, The raiders appear to be busy unloading a cargo vessel.,
  126.            //determine if the raiders detect the ship now or
  127.            // if they get beamed to the brig in mid unloading...
  128.            
  129.            #otherSpeaks,They've spotted us.,
  130.            #captainSpeaks, Shields up!,
  131.            #raiseShields,-,
  132.            #encounterAlien,MSG25,
  133.  
  134.          #elseCmd,17,
  135.            // Hang around and wait for raiders...
  136.            #otherSpeaks,MSG26,
  137.            #captainSpeaks, Put us in orbit around the larger of Tohvun III's moons. That should mask our presence well enough.,
  138.  
  139.             //maneuver here
  140.  
  141.            #otherSpeaks, Orbit achieved,
  142.            #captainSpeaks, I'll be in my ready room.Notify me when we detect the raiders.,
  143.            #waitAbit,-,
  144.            #waitAbit,-,
  145.            #waitAbit,-,
  146.  
  147.            #otherSpeaks,MSG27,
  148.  
  149.            #captainSpeaks, Maintain position. If we're lucky this could be very easy.,
  150.            #evadeDetection,-,
  151.             #thenCmd,4,
  152.                #otherSpeaks, We've been scanned Captain.,
  153.                #otherSpeaks,MSG28,
  154.                #otherSpeaks, They've raised shields.,
  155.                #encounterAlien,MSG25,
  156.  
  157.             #elseCmd,1,
  158.                #otherSpeaks,They are ignoring us!,
  159.  
  160.  
  161.             #captainSpeaks,Are we within transport range?,
  162.             #otherSpeaks,We sure are. Locking-on.,
  163.             #captainSpeaks,Have a security detail greet our guests in the transporter room. Phasers drawn.,
  164.  
  165.             #beamAwayTeam,-,
  166.             #crewcomp, 0 0 0 0 0 5,
  167.             #thenCmd,4,
  168.                 #captainSpeaks,Beam the raider crew directly to the brig.,
  169.                 #goal1achieved,-,
  170.                 #captainSpeaks,MSG78,
  171.                 #closeMission,-,
  172.  
  173.             #elseCmd,20,
  174.                 #otherSpeaks,Unable to transport.,
  175.                 #captainSpeaks,What? Then use the tractor beam. Hurry.,
  176.                 #engageTractorBeams,-,
  177.                     #thenCmd,12,
  178.                         #otherSpeaks,Locked on. We have them.,
  179.                         #captainSpeaks,MSG77,
  180.                         #goal1achieved,-,
  181.                         #captainSpeaks,Plot a course.,
  182.                         #returnStarBase,1500:800,
  183.                         #engageNavDeflector,-,
  184.                         #departArea,MSG79,
  185.                         #testHome,-,
  186.                         #lowerShields,-,
  187.                         #disengageNavDeflector,-,
  188.                         #dock,MSG88,
  189.                         #simOver,-,
  190.                     #elseCmd,3,
  191.                         #otherSpeaks,Tractor beams negative function.,
  192.                         #captainSpeaks,MSG76,
  193.                         #closeMission,-,>
  194.  
  195.  
  196. <CCMD = 
  197.         #returnStarBase,1500:800,
  198.         #departArea,MSG79,
  199.  
  200.          //gotoWarp,-,
  201.          #disengageImpulseEng,-,
  202.          #engageWarpEng,-,
  203.             #thenCmd,1,
  204.                 #captainSpeaks,-,
  205.             #elseCmd,1,
  206.                 #HQCmd4,-,
  207.  
  208.         #testHome,-,
  209.  
  210.         #disengageWarpEng,Approaching DS9.,
  211.         #lowerShields,-,
  212.         #engageImpulseEng,-,
  213.         #disengageNavDeflector,-,
  214.         #dock,MSG88,
  215.  
  216.         #simOver,-,>
  217.  
  218. <MSG76 = No transporters. No tractor beams. Unacceptable. Take us back to base.<CANC=Raiders@HEAR=fail>>
  219. <MSG77 = Advise Deep Space 9 that this may be a long trip.<CANC=Raiders@HEAR=process>>
  220. <MSG78 = Proceed to Deep Space 9 for prisoner transfer.<CANC=Raiders@HEAR=success>>
  221. <MSG79 = <SWAP=Target;DeepS9_icon>>
  222. <MSG83 = >
  223. <MSG84 = >
  224. <MSG85 = >
  225. <MSG86 = >
  226. <MSG87 = >
  227. <MSG88 = >
  228. <MSG89 = >
  229.  
  230. // ==============================================================
  231. // Mission Overlay Tags
  232.  
  233. //Command Event Overlays
  234. //  unrecoverable failures
  235. <MO_CO_SYSFAIL = #HQCmd5,-,>
  236.  
  237. // SMF Shields Malfunction Responses
  238. <MO_CO_SMF = #otherSpeaks,The shields are going down. Keep fighting anyway.,#fightEnemy,-,>
  239.  
  240. // Phasers arent ready...
  241. <MO_CR_NOPHS = #firePhotonTorpedo, Phasers not online. Try a photon torpedo.,>
  242. <MO_CR_NOPTP  =  #otherSpeaks,Photon torpedos off line!,>
  243. <MO_CR_NOQTP  =  #otherSpeaks,Quantum torpedos not ready.,>
  244.  
  245.  
  246.  
  247. // Conflict Resolution Overlay ===================================
  248.  
  249. // Negotiation Result: friendship 
  250. // (try ending with the blue cmds, they trigger more automatic events)
  251. <MO_CR_FC = #otherSpeaks,MSG50,#captainSpeaks,MSG60,#raiseShields,MSG59,#hostile,MSG52,>
  252.  
  253. // Negotiation Result: hostility
  254. <MO_CR_HC = #otherSpeaks,MSG50,#captainSpeaks,MSG60, #raiseShields,MSG59,#hostile,MSG52,>
  255.  
  256. // Negotiation Result: attack
  257. <MO_CR_AC =  #otherSpeaks,MSG50,#raiseShields,MSG59,#attacked,MSG52,>
  258.  
  259. // "FightEnemy" results in...
  260.  
  261. // affect of our weapon on target: destroyed it
  262. <MO_CR_TD = #targetDisabled, MSG54,>
  263.  
  264. // affect of our weapon on target: disabled it
  265. <MO_CR_TDA = #targetDisabled,MSG54,>
  266.  
  267. // affect of our weapon on target: small impact on it
  268. <MO_CR_TIP =#targetImpacted,MSG55,>
  269.  
  270. // affect of our weapon on target: slight dent
  271. <MO_CR_TDNT = #targetTouched,MSG56,>
  272.  
  273. // affect of our weapon on target: no effect
  274. <MO_CR_TUNE = #targetUnaffected,MSG57,>
  275.  
  276. // affect of our weapon on target: target invincible...
  277. <MO_CR_INV = #fightEnemy,-,>
  278. //invincible,MSG58,HQCmd3,-,> 
  279.  
  280.  
  281. // When the sim gets the "EnemyFire" command...
  282. <MO_CR_SNG = #fightEnemy,-,>
  283. <MO_CR_WEK = #fightEnemy,-,>
  284. <MO_CR_DMG = #targetDisabled,MSG54,>
  285.  
  286.  
  287. // Conflict Res messages, for example
  288. <MSG50 = Raiders: Federation vessel, we do not recognize your authority here.>
  289. <MSG60 = I figured it would go down this way.>
  290. <MSG61 = >
  291. <MSG62 = >
  292.  
  293. <MSG51 = >
  294. <MSG52 = So much for negotiating. Target their engines.>
  295.  
  296. <MSG53 = >
  297. <MSG54 = Raider vessel crippled. They wont be shooting back.>
  298. <MSG55 = Target damaged but they're still attacking.>
  299. <MSG56 = Slight damage to the enemy vessel.>
  300. <MSG57 = Our weapons are having no effect.>
  301. <MSG58 = They appears to have vastly superior weapons. If this keeps up we'll soon be defenseless.>
  302. <MSG59 = Battle stations!>
  303.  
  304.  
  305. // HQ Dialog Boxes____________________________________
  306. <MO_HQ_EV0 = 5,>
  307. <MO_HQ_EV1 =We encountered a hostile Cardassian vessel, but they are no longer a threat. Should we remain in this area?,
  308.             #closeMission,-, Return to starbase., #simOver,-, Remain there pending next mission., #HQCmd1,>
  309. <MO_HQ_EV2 =We've done all we can here. What's our next assignment?,
  310.             #closeMission,-, Return to starbase., #simOver,-, Patrol area pending next mission., #HQCmd2,>
  311. <MO_HQ_EV3 =Request permission to withdraw. We are overmatched!,
  312.             #closeMission,-, Return to starbase., #simOver,-, Remain there., #HQCmd3,>
  313. <MO_HQ_EV4 = ALERT: Warp engines not responding. Possible subsystem inadequacies or damage. Refer to System Performance Analysis in the outcome report for symptoms.,
  314.             #otherSpeaks,-,Ignore and carry on., #simOver ,-,Stop mission., #HQCmd4,>
  315. <MO_HQ_EV5 =Vessel suffered an unrepairable failure. Mission cannot proceed. Make sure appropriate systems and crew are present, and that crew complement is adequate.,
  316.             #simOver,-, Acknowledged., #simOver,-,, #HQCmd5,>
  317.  
  318.  
  319. // ENVIRONMENT OVERLAY DATA
  320.  
  321. <LEVTMAP = #blackHole,30,50,Black hole in area, #asteroid,80,100,Asteroid field,>
  322.  
  323. <TEVTMAP = #wearNTear,9999,-, #fireDrill,9999,-,>
  324.  
  325. // Scan Result Overlay
  326.  
  327. <MO_SN_LR = 760,530,770,550,#something,Unidentified vessel.;>
  328. <MO_SN_RF = 760,530,770,550,#something,Unidentified radio frequency modulations.;>
  329. <MO_SN_PA = 760,530,770,550,#something,Unidentified vessel.;>
  330. <MO_SN_GM = 760,530,770,550,#something,Unidentified gravimetric distortions.;>
  331. <MO_SN_PR = 760,530,770,550,#something,Unidentified vessel.;>
  332. <MO_SN_LF = 760,530,770,550,#something,Unidentified vessel.;>
  333. <MO_SN_SS = 760,530,770,550,#something,Unidentified warp signature.;>
  334. <MO_SN_OP = 760,530,770,550,#something,Unidentified vessel.;>
  335. <MO_SN_GF = 760,530,770,550,#something,Unidentified vessel.;>
  336. <MO_SN_GR = 760,530,770,550,#something,Unidentified vessel.;>
  337. <MO_SN_IR = 760,530,770,550,#something,Unidentified infrared traces. Possibly an engine.;>
  338. <MO_SN_PM =760,530,770,550,#something,Unidentified vessel.;>
  339. <MO_PRB_DATA = 0,0,0,0,#nothing, ;>
  340.  
  341. //end
  342.  
  343.  
  344.